Showing posts with label Flash. Show all posts
Showing posts with label Flash. Show all posts

Explore the depth and flexibility of Macromedia Flash 8 with SamsTeach Yourself Macromedia Flash8 in 24 Hours. Fundamental topics are presented one-by-one in a series of 24 one-hour lessons that will help you master the basics of Flash. Author Phillip Kerman, an internationally-known Macromedia trainer and multimedia expert, offers you a clearly-written, well-organized introduction to Macromedia Flash 8 without becoming too overwhelming. You will cover such subjects as:

* Drawing and Painting Original Art
* Using Motion Tween to Animate
* Animatng Using Movie Clips
* Using Actions to Create Non-Linear Movies
* Optimizing a Flash Site
* Publishing a Creation

Not only will you master the basics of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours, you will also be better prepared to learn more advanced topics in the future.

About the Author
Philip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He frequently presents at Macromedia User Conferences, contributes articles to Macromedia User Journal, and he has taught Flash and other Macromedia authoring tools in workshops around the world. In addition to showing others how to create multimedia, Kerman has had plenty of opportunities to get his hands dirty in programming. He programmed the all-Flash website www.m-three.com for Paris France Inc., which was included in both Communication Arts Interactive Design Annual and the British Design and Art Direction Annual.


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Flash FlipBook

Posted by BC | | | 0 comments »

Flash flip-book component file type MXP, a kind of flash Plug in, useful for flash8 or flash CS3

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Very useful e book for learning flash animation.

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Flash XMLA Developers Guide: free use full guide to flash XMLA developer

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Flash 8 Cookbook:

by Joey Lott

Paperback: 510 pages
Publisher: O’Reilly Media (April 12, 2006)
Language: English
ISBN-10: 0596102402

Book Description

This practical, nuts-and-bolts toolkit puts theory into practice with ready-made answers to common Flash development questions. It’s the perfect resource for flash developers, as well as designers who are ready to start doing development work.

Flash 8 cookbook offers quick look-up (and cross-referenced) recipes in four main categories:

* Creating Flas Content
* Building Interactive Flash Interfaces
* Adding Multimedia and Data
* Planning Flash Projects

Using O’Reilly’s popular Problem/Solution/Discussion Cook Book format, this book offers 280 standalone recipes that include a brief explanation of how and why the solution works, so you can adapt it to similar situations you may run across in the future. For people who say, “I understand everything in theory, but I don’t know where to start in practice,” this book offers ready-to-use answers to real-world problems.

Table of Contents

Preface

1. Drawing in Flash

2. Importing and Exporting Artwork

3. Structuring Movies and Laying Out Content

4. Creating Animation

5. Simulating 3D in Flash

6. Composing Images with Bitmaps and Masks

7. Working with Text Basics

8. Working with Dynamic Text

9. Adding Interactivity

10. Managing Playback

11. Managing Movie Clips

12. Creating Presentations and Slideshows

13. Building Flash Forms

14. Building Advanced Flash Forms

15. Customizing UI Components

16. Loading Images and Flash Content

17. Working with Sound

18. Working with Video

19. Using Data

20. Building Preloaders

21. Publishing Flash

22. Deploying Flash on Mobile Devices

23. Making Movies Accessible

Index

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Aouther: Doug Sahlin

Paperback: 316 pages

Publisher: For Dummies (May 8, 2006)

Language: English

ISBN-10: 0471792209

ISBN-13: 978-0471792208

Book Description

Know your audience, plan your site, and make it both interactive and cool

Gone are the days when you could get by with a boring Web site. With flash, you can add interactivity, video, an exciting and easy-to-navigate interface, and eye candy like custom cursors and flying text. This friendly guide makes Flash fun and easy, so you can have your site up and running in no time.

Discover how to

  • Build an interface with custom buttons and menus
  • Include animation and soundtracks
  • Dress up your text
  • Create tween animations
  • Create ActionScript objects
  • Test and publish your site

About the Author
Doug Sahlin is a photographer, videographer, and Web designer living in Lakeland, Florida. He has written 16 books on computer graphics and office applications and co-authored 3 books on Photoshop and 1 book on digital video. Recent titles include Digital Photography QuickSteps and How To Do Everything with Adobe Acrobat 7.0. Many of his books have been bestsellers at Amazon.com. Doug’s books have been translated into five languages. He uses Flash 8.0 Professional to create Web sites and multimedia presentations for his clients

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eBOOK Details

Publisher Focal Press
Release Date August 6, 2007
ISBN 0240520580

eBOOK Description

If you have ever stared at a blank stage wondering how to make your ideas into reality, this is how its done. I consider each example a best practice of how to use Flash CS Professional.
Justin Everett-Church, Sr. Product Manager Flash Player, Adobe Systems

Chris Georgenes' gorgeously designed book contains many short, practical tutorials that both Flash animators and web designer will want to thumb through to learn the tricks of the trade, so they can really impress their clients."
Stefan Gruenwedel, Sr. Editor, Developer Center, Adobe Systems

This is a not-to-be-missed chance to get secrets from one of the foremost authorities on Flash animation. His techniques for animating characters are essential for anyone dreaming of creating a cartoon or animated feature.
Craig Goodman, Executive Editor, Developer Center, Adobe Systems

This is a must-have Flash book. Whether you consider yourself more a Flash designer or developer, you'll want to run home and try out the concepts and techniques in this beautifully presented book.
Tim Statler, Flash developer, Adobe Systems

A valuable resource loaded with helpful tips and hints for Flash users at all skill levels. It is filled with practical how-to examples for artists and animators, presented in a clear step-by-step manner with illustrations documenting each step along the way.
Jim Ver Hague, Professor Emeritus, Computer Graphics Design, Rochester Institute of Technology.

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Flash cs3 for dummies
Flash CS3 is the product of Adobe, This newest version of Flash offers all sorts of cool options for designing Web sites that stand out from the crowd, and this handy guide makes it easy. Enhance your site with animated graphics, boxes, or buttons; morph shapes; create text with exotically changing colors; add sound or video; and watch visitors flock to your site!

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If you want to create exciting dynamic web sites that will amaze your online audience, then the Flash platform is a great way to go, with it's many features, including powerful graphical and sound and video capabilities. To really harness the power of Flash though, you need to make use of ActionScript to provide dynamic effects, enable user interaction, and manipulate data.

ActionScript 3.0, the latest version of the Flash Platform's scripting language, offers a lot of new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more.

Whether you are a Flash designer wishing to add to your skill set or an experienced ActionScript developer who wants to get up to speed with the latest version, you'll find all you need to know in Foundation ActionScript 3.0 with Flash CS3 and Flex.

This book covers all the essential techniques from the ground up, allowing you to get up and running quickly and easily. Starting with the fundamentals, youll learn about using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML.

The book concludes with two case studies to consolidate what you've learned and to introduce some more advanced techniques. This will give you a good grounding in the new and exciting world of ActionScript 3.0 and show you how it all fits together in larger applications, allowing you to go on and build your own professional sites.

The sensible layout of the book makes it easy to find information about specific techniques. It doesn't aim to be an exhaustive reference, but rather focuses on the essential skills that will enable you to get up and running quicker. With this book as your guide, you'll be creating killer Flash applications before you know it.

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Flash is a essential tool in web design, Flash is one of the most engaging and innovative, and versatile technologies available—allowing the creation of pretty much anything from simple slideshows, animated banners and icons and cartoons, to Rich Internet Applications, Interactive videos, and dynamic user interfaces for web sites, kiosks, or DVDs. The possibilities are endless, except that now, it just got better. In 2007, Adobe released Flash CS3, which boasts a whole host of new features, including fully customizable workspace, full ActionScript 3.0 support, a PSD importer, a tween-to-code animation converter, and much more. And this book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already have previous Flash experience—Flash experts Tom Green and David Stiller take you step-by-step through all facets of Flash CS3, with the emphasis firmly on good design techniques that you use in your own projects.

Who is this book for?

This book is for both beginners who want a solid grounding in Flash CS3, and designers with previous Flash experience, who want to get up to speed with the new features.

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If you are searching for flash e-books you are in right place here you will find lots of flash and Action script e-books which are very useful to a designer. What is flash and action script? Flash is nothing but an authoring tool that designers and developers use to create presentations, applications, and other content that enables user interaction. Flash projects can include simple animations, video content, complex presentations, applications, and everything in between. In general, individual pieces of content made with Flash are called applications, even though they might only be a basic animation. You can make media-rich Flash applications by including pictures, sound, video, and special effects Flash is extremely well suited to creating content for delivery over the Internet because its files are very small. Flash achieves this through its extensive use of vector graphics. Vector graphics require significantly less memory and storage space than bitmap graphics because they are represented by mathematical formulas instead of large data sets. Bitmap graphics are larger because each individual pixel in the image requires a separate piece of data to represent it.

To build an application in Flash, you create graphics with the Flash drawing tools and import additional media elements into your Flash document. Next, you define how and when you want to use each of those elements to create the application you have in mind. When you author content in Flash, you work in a Flash document file.

ActionScript is the language you use to add interactivity to flash applications, whether your applications are simple animated SWF files or more complex rich Internet applications. You don't have to use ActionScript to use Flash, but if you want to provide basic or complex user interactivity, work with objects other than those built into Flash (such as buttons and movie clips), or otherwise turn a SWF file into a more robust user experience, you'll probably want to use ActionScript.

some of the ebook includes several step-by-step tutorials, designed to teach you the fundamentals of Flash. Macromedia recommends that you go through the lessons using the sample files provided. The path to the sample file is provided in each lesson.

Each lesson focuses on a specific Flash design feature or topic and takes approximately 10-20 minutes to complete, depending on your experience. In these lessons, you learn how to create a Flash document, write ActionScript, work with video and video control behaviors, and add a Flash component.

What is next just enjoy.

Getting Start with flash click here

Learning ActionScript 2click here

Flash Tutorials click here

Flash Using Components click here

Flash Book click here

Getting start with flash click here

Flash Click here

Flash Actionscript Reference click here

Flash MX2004 click here